HAIRS BREADTH
You took the ember. Outrun the Wake.
You took the ember from the heart of a jungle temple, and the dark that guarded it, the Wake, is coming after you. Your runner moves on its own along a three-lane path that turns and forks: change lane, jump, slide, turn at corners and light the Flare before the Wake closes the gap. Run The Escape through five zones to daylight, go on in Endless, or take the Daily Run.
Free to play in your browser: no download, no account.
How to play
- You run along a three-lane path and it never stops. Change lane to dodge, jump over roots, trunks, spikes and pits, and slide under lintels, vines and darts. At a corner the same keys turn: press the way the path goes before you reach the wall.
- The Wake is the dark behind you. Small things such as roots, rubble and vines only trip you, but each stumble lets the Wake gain. Three stumbles close together and it catches you. Run clean and it falls back.
- Walls, pillars, fire, spikes and pits end the run at once, unless you carry a jade ward. A ward takes one fatal blow in your place, and you can carry two at most.
- Embers and near misses fill the heat bar and build your score multiplier, up to x6. A stumble resets it. When the bar is full, use the Flare to run through anything for a few seconds and throw the Wake back.
- At a fork the side marked with the sun is harder and richer. The lodestone pulls in every ember for ten seconds, the twin idol doubles what you score for ten seconds, and the sunstone gives half a bar of heat.
- In The Escape you run through five zones, each ending in a trial and a gate, to reach daylight. Endless goes on past the fifth gate, faster each time round. The Daily Run is the same temple for everyone that day.
Controls
| Change lane, turn at a corner | Left / Right or A / D; swipe left / right |
| Jump | Up, W or Space; swipe up |
| Slide (in the air: drop) | Down or S; swipe down |
| Flare (when the heat bar is full) | F, E, Shift or Enter; two fingers |
| Pause | Esc or P |
What is in it
- 3 modes: The Escape (5 zones, with an ending), Endless and a seeded Daily Run
- 16 kinds of obstacle and 62 authored patterns, 16 of them the five zone trials
- 4 power-ups: jade ward, lodestone, twin idol, sunstone
- 3 runners who differ only in looks; 3 difficulty levels: Normal, Nightmare and Hell
- A pure score chase: no currency, no upgrades; best scores per mode and difficulty
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