JETSUN
Go and make some expensive things explode.
A side-scrolling shoot-'em-up in full 3D. You are Rook, a courier pilot for the Helios Co-op, and the Umbra Combine is building a shroud around your star so it can sell the light back to you. Fly six missions, break six bosses, and spend the salvage in the hangar on guns, ordnance, devices and two more ships.
Free to play in your browser: no download, no account.
How to play
- You fly a side-scrolling mission as Rook and shoot your way to the boss at its end. The campaign has six missions. Clear one to unlock the next, and fly any of them again for a better grade.
- Your ship has a shield and a hull. The shield takes damage first and recharges after a few seconds without a hit. The hull does not recover, so when it is gone the mission fails and you can retry it or go back to the hangar.
- Every shot adds heat. If the heat bar fills, your guns jam until they cool down to 30 percent, so fire in bursts when the screen is crowded. Heat Sinks in the hangar make the guns cool faster and take more heat.
- Enemies drop credit chips, and a magnet pulls nearby ones in. Kills in quick succession build a score multiplier of up to x8 that resets when you stop killing for a few seconds. Finishing a mission pays a bonus for your grade.
- Spend credits in the hangar on guns, ordnance and special devices, five upgrade lines (hull, shield, engine, cooling and magnet) and two more ships, the Mantis at 8,000 and the Aurora at 22,000. Each ship has its own weapon slots.
- Choose Easy, Normal or Hard in the settings. It applies from the next mission, and Hard pays 25 percent more salvage. Enemy attacks are telegraphed before they fire, so watch them and move.
Controls
| Move | WASD / arrow keys |
| Fire (hold) | Space, J or Z |
| Special device | K, X, L, C or E |
| Focus (slow, precise) | Shift |
| Pause | Esc or P |
What is in it
- 6 missions and 6 bosses across sea, canyon, asteroid belt, shipyard, foundry and the Shroud
- 20 weapons in four slots, 3 ships, 5 upgrade lines and a shop between sorties
- 26 enemy types with telegraphed attacks; three difficulty levels
- Every model, texture, effect, sound and note of music is generated in code
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