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SALLY PORT

Hold the last gate through fifty levels and fifty bosses.

Tower Defense About 1-2 minutes a level keyboard · mouse · gamepad · touch gate defence shooter 3D bosses monsters one-player fantasy

Monsters march down a winding road toward your gate, and you are the last defender standing in front of it. Move in your zone, stand under what you want dead and let the weapon fire up the field; score brings each level's boss. Fifty levels across five places, with fifty kinds of monster, fifty bosses, three defenders and a weapon that grows through 60 levels.

Free to play in your browser: no download, no account.

How to play

  1. Monsters walk down a winding road toward your gate at the bottom of the screen. You are the last defender. Move around your zone and stand under what you want dead, because the weapon fires straight up the field.
  2. The gate is your health. Anything that walks through it costs you health, and so does anything that touches or shoots you. At zero the run ends, and you can continue from the start of the level you died on.
  3. Each level has a score target. When you reach it the level's boss arrives. Beat the boss and the next level starts by itself. Bosses draw their beams, mortars, charges and sniper lines on the ground before they strike.
  4. Your weapon grows with your score through 60 levels in 12 tiers, firing faster and hitting harder. Monsters drop coins, and each boost spends coins on 20 percent of a weapon level. Without boosting you fall about three weapon levels behind.
  5. Equipment falls at random. Field Kit restores a third of your health, Aegis stops all damage for 8 seconds and Frost Bell slows every enemy for 6. Siege Cannon fires exploding shells, Nova Charge blasts the whole field and Overdrive doubles your fire rate.
  6. Choose from three defenders: Bram is tough and slow and hits hard, Elara fires fastest, and Pip is small and quick and gets more drops. Moving up the field brings you closer to monsters and into more danger.

Controls

MoveWASD / arrows, or drag with the mouse
Fire (automatic by default)Space, J, Z or the mouse button
Boost the weapon with coinsE, B, K or Shift
PauseEsc or P

What is in it

  • 50 levels, each with its own monster (13 behaviours) and its own boss
  • 5 places: beach, canyon, jungle, glacier and volcano, each with its own music
  • 3 defenders and 3 difficulty levels: Normal, Nightmare and Hell
  • 60 weapon levels in 12 tiers, and 6 kinds of equipment that fall at random
  • Everything generated in code: 62 sound effects and no asset files

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